Lời giải ĐỀ THI IELTS 04/05/2019
The chart illustrates how many cars were owned per 1000 of the population in five European countries in three different years. The figures for the European average are also given.
Overall, it is clear that the figures for car ownership in Greece were lower than those in the other countries. In contrast, car ownership in Germany was higher than the European average.
There was an increase in the number of cars owned in Greece from 300 per 1000 of the population in 2005 to 400 in 2009, before decreasing to 300 again in 2015. Car ownership in Italy saw a similar trend, reaching a peak of 580 in 2009. However, in the UK the number of cars fell over the period from 680 per 1000 people in 2005 to 580 in 2015.
While the number of cars owned per 1000 people remained constant in France, at 700, in Germany the figures were much higher than the European average. In 2005, the figure was 900, and this fell slightly before rising to 980 in 2015. The average in Europe increased over the period, from 700 in 2005 to 790 ten years later.
191 words
Written by NgocBach
It is true that many youngsters waste hours and hours on computer games, neglecting sports and physical exercise. I believe that there is at least one important factor to account for this trend, which is in my opinion a totally negative one.
I would argue that the marketing industry is chiefly culpable for the fact that a growing number of children are addicted to computer games. Even in developing countries, a lot of youngsters these days are computer-literate, and software companies know how children are easily swayed by the novelty of playing new games. Through their advertising, such companies aim specifically at children as their target audience to promote their products. These soon become obsolete and are replaced by new ones. As a result, children are not taking up sports. Instead, they find their excitement in imaginary virtual worlds of gaming rather than the real, physical world.
The main argument against computer games is that they are detrimental to children’s health. Firstly, a sedentary lifestyle is encouraged by playing computer games, whereas youngsters need to take regular exercise. Without sport, children may become prone to obesity. My cousin, for example, never plays any sports and he is putting on weight, mainly because of all the hours that he spends playing computer games. Secondly, too much time spent on computer games may lead to social isolation and resulting mental health problems. It might be a good idea for computer games to be sold with a warning that they carry health risks, like cigarettes or alcohol.
In conclusion, advertisers are responsible for the gaming obsession of many youngsters, and I consider that this has serious negative consequences for health.
279 words
Written by NgocBach
Ghi chú
Vocabulary from health:
- to be addicted (to something):
Meaning: to be unable to stop taking harmful drugs, tobacco or alcohol.
Example: More specialist clinics, offering treatment and advice, are required to help people who are addicted to drugs.
- to be detrimental to health:
Meaning: to be harmful to health
Example: Lying in the sun for too long can be detrimental to health and result in skin cancers.
- a sedentary lifestyle:
Meaning: involving little exercise or physical activity
Example: A sedentary lifestyle is a major factor in health problems such as obesity and heart disease.
- to be prone to obesity:
Meaning: to be likely to become fat [in an unhealthy way]
Example: Children who are addicted to watching television, instead of playing outdoor games, are more prone to obesity.
- mental health problems:
Meaning: related to illnesses of one’s mind
Example: Overwork may sometimes result in mental health problems, such as anxiety and depression.
Vocabulary from technology:
- to be computer-literate:
Meaning: able to use computers well
Example: In today’s competitive job market, it is essential to be computer-literate.
- to become obsolete:
Meaning: to be no longer used because something new has been invented
Example: Technological innovation is now so rapid, that even the latest electronic devices soon become obsolete.
Vocabulary from media and advertising:
- to be swayed by:
Meaning: to be influenced to buy things
Example: If consumers were not easily swayed by advertisements, the advertising industry would not exist.
- target audience:
Meaning: consumers whom businesses aim at when selling their products
Example: Companies which sell soft drinks, like Coca Cola, aim mainly at a target audience of children and adolescents.
- to promote their products:
Meaning: to make products popular by advertising them
Example: Most large enterprises contract specialist marketing companies to promote their products.
Vocabulary from sport and exercise:
- to take up sport:
Meaning: to start doing a sport, to start doing exercise
Example: Governments should provide sports facilities to encourage more people to take up sport.
- to take regular exercise:
Meaning: to start doing exercise, for example every day/every week…
Example: My brother takes regular exercise, walking in the park every day.
Other vocabulary:
- hours and hours [expression]:
Meaning: for a very long time
Example: I waited hours and hours until the train finally arrived.
- to neglect [verb]:
Meaning: to fail to pay enough attention to something
Example: John neglected his studies, and of course he failed the exam.
- to account for [phrasal verb]:
Meaning: to be the explanation or the cause of something
Example: The bad weather may have accounted for the small crowd.
- culpable [adjective]:
Meaning: responsible and deserving blame for doing something wrong
Example: The police investigated the accident, but they have not yet found the person who was culpable.
- gaming [noun]:
Meaning: playing computer games
Example: He is at his computer most nights, because of his passion for gaming.
- to put on weight [expression]:
Meaning: to become heavier and fatter
Example: She’s put on weight since she quit smoking and started to eat more chocolates.
- social isolation [noun]:
Meaning: being alone and lonely, without much contact with other people
Example: Social isolation is a problem if people spend too much time online with virtual friends.